At the Web Summit 2014 in Dublin, Oculus VR CEO Brendan Iribe told his audience the release of a consumer version of the Oculus Rift headset still “many months” away from his release. “We’re all hungry for it to happen,” Iribe said, as reported by The Next Web. “We’re getting very close. It’s months, not years away, but many months.” There is no specific release date Iribe told the audience, but the the ‘Crescent Bay‘ prototype is “largely finalized for a consumer product.” Currently, one of the biggest challenges that remains for the Oculus Rift is developing a proper input device for users to effectively interact within the virtual world. Iribe explains how current methods such as keyboards, mice, and gamepads are not quite the ideal input solution for an immersive virtual reality experience. Oculus acquired Carbon Design, the company that designed the Xbox 360 controller, so its likely Oculus is working on its own specific VR input solution to hopefully solve this issue. “We’ve gone out there and set this bar and said we want to get it right,” Iribe said. “We don’t want it to be four or five years. We’re eager for this to happen.”
The consumer release of the Oculus Rift may even not arrive until 2016! We realize the importances of delivering a consumer product that lives up to expectations — especially for VR.
We as VR Bites hope it won’t be too late by then. Sony is working on their HMD as well, and they will probably launch somewhere in 2015. It sounds like OculusVR want to deliver a perfect product, that will never be finished. It’s like waiting for the PlayStation 6 because that one can only live up to my expectations… A product needs to evolve. You can release a VR in 2015 and release a far more perfect product three years later… Let’s hope the release will be sooner then 2016..