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Up to 50% more performance with Gameworks VR

Up to 50% more performance with Gameworks VR
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Great news for the VR developers! Gameworks VR, NVIDIA’s solution which includes a number of optimizations for the VR, will soon be integrated into the Unreal Engine! Many functions, including and especially the VR SLI Multi Shader Resolution, which significantly reduce the resources needed to display the visible surface at full resolution. NVIDIA reports that it can win up to 50% performance.

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The version of the Unreal Engine that integrates VR Gameworks has not been announced yet, but hopefully it will be in time for the games and line up of HTC Rift live to enjoy.

Robbert As some of you may know, I have been suffering from the aftermath of a traffic accident, a severe case of COVID-19, and a transient ischemic attack (TIA). These events have taken a toll on my physical and mental well-being, and I can no longer keep up with the demands of running a VR website and channel. I want to thank you all for your support and feedback over the years. You have been an amazing community and I have enjoyed sharing my passion for VR and gaming with you. I hope you will continue to enjoy VR and explore its possibilities. I will leave the website and channel online for now, so you can still access the content I have created. However, I will not be posting any new blogs, videos, or news. I hope you understand and respect my choice.

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